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PostPosted: Mon Jan 23, 2017 10:10 pm 
Cape DJ
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Joined: Thu Apr 07, 2016 4:38 am
Posts: 351


No, my name didn't come from food, Haley.

PostPosted: Sat Jan 28, 2017 3:26 am 
Cape DJ
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Joined: Thu Apr 07, 2016 4:38 am
Posts: 351
Specifics about the Badge Race, as this is the first attempt at such an event:

Badge Race

Goal: In a given amount of time, come in as the player with the most badges collected.


1. Must be a new character (only four badges are the Anniversary ones for 9th-12th years of play... Naturally we'll revise this rule if the starting count of badges changes in the future such as the coming 13th Anniversary.) Players with collected badges in advance other than the default set every new character receives are not allowed to play. New characters start at a home zone so when the clock starts, everyone is at the same four badges without a head start. New Characters are registered at the start of the race (by both global and character names.)

2. Any in-game method to collect badges is permitted once the timer starts. Any new badges past the first four will work (including Accolades.) The timer will be at at the United States Eastern Time Zone (otherwise, one hour becomes 2-3 of them... more if across the pond.)

3. A group of players is teamed to an annunciator character (seven players to one annunciator) who will keep the time for players and warns people before the clock runs out. Using multiple instances, the game host can do this. The annunciator is also going to serve a second purpose: quitting the team is disqualifying (i.e.: bringing in a toon called Quill with four badges, then "disconnecting" and bringing in Qui11, who has 300+.)

If you are disconnected by accident and want to come back with the same toon, it's up to the annunciator to allow it. Also, in the event of a server crash, the annunciator has the sole right to end the race early without notice (stop the clock and return to the finish line in 5 minutes), or to cancel the event even if it's already in progress. This is necessary as the Winter Formal needs to end on time Saturday night to allow other Cape Radio hosts to start their show on time.

4. When the clock ends, players need to return to the agreed upon "finish line" (usually where you all took off) and be present to win. (With mapmove and mapmenu, there's no good reason to consider travel time as an excuse. Just use /mapmenu XX and port out before the buzzer hits.) Once the clock runs out, anyone not at the finish line is disqualified. (No consideration will be given for "slow loading" clients... know your computer before you play.)

5. Whoever has the most badges when time runs out wins.

This allows for some training before the race starts, however. Potential racers can try to establish a planned route through the zones to see which routes would get them badges the fastest in advance, and deciding which zones are valuable (Nova Praetoria, Atlas Park, and Mercy Island being quick ones,) and which zones are safe to ignore (with Eden, any underground maps including Sewers and large maps like Shadow Shard being non-starters...) And with mapmove/mapmenu, any zone works. Paragon City, Rogue Isles, Praetorian Earth. So there's some strategy involved.

Badge Race Tips:

The character does not matter. With every character having the same travel powers and the same speed (there's been a recent boost in power speeds in Paragon Chat 1.1X releases) any new character will do. You can save your primary character's costume and reload it on your badge racer if you like.

Avoid large zones. The Hollows, Independence Port and Peregrine Island will sap your time with travel over collection. There are exceptions to the rule, such as Rikti War Zone. Sure it's large, but there's 16 badges in there. Might be worth the extra time running around.

Avoid mazes. Places like Eden, Sewer Network/Abandoned Sewer Network and Echo: Dark Astoria (Three dimensional) will only waste time if you don't know them like the back of your hand. Speaking of both three dimensional and large...

Shadow Shard. No. Just no. 34 badges in 90 minutes. There are faster places to go.

Find smaller zones. Yes, Perez Park has a tree maze. But all eight badges can be collected really quickly since six of them are within reach of the lake.

To Accolade or not to Accolade: collecting all the Exploration Badges in a zone grants a free badge, but in certain cases, it might be more productive to collect the "low hanging fruit" and skip completing the accolade if there's one or two badges that are difficult to grab. This is a game of numbers, not who did all the zones 100%. In addition, zones like Rikti War Zone and PvP Zones do not grant accolades at all, so if that's a deal breaker for you, you know in advance.

Achievements are back! The five achievement badges for collecting up to 200 badges have returned. You won't get as far as 100-200 badges in an hour (that's not a challenge, seriously 100 badges an hour is a legendary pace), but three of them are realistic to get in 60 minutes. Three freebies just for collecting!

Plan a route. Take a new character and do timed laps in a zone. See which zones are your shortest times and put them together to plan your route through Paragon City. You can even prep in advance by making macros of your map route.

Example - Don't use this list, these were picked at random!

The Chantry
Perez Park
The Hollows
Atlas Park
Peregrine Island

Using /mapmenu, you can find their map numbers:

The Chantry - 66
Perez Park - 12
The Hollows - 62
Atlas Park - 1
Peregrine Island - 61

And from there, you can make macros to transport you with the click of a button.

/macro B1 mapmove 66
/macro B2 mapmove 12
/macro B3 mapmove 62
/macro B4 mapmove 1
/macro B5 mapmove 61

or if your prefer keybinds...

/bind numpad1 mapmove 66
/bind numpad2 mapmove 12
/bind numpad3 mapmove 62
/bind numpad4 mapmove 1
/bind numpad5 mapmove 61

Either way.


No, my name didn't come from food, Haley.

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